Azure
Val Char Points Total Roll Notes
10 STR 0 10 11- HTH Damage 2d6 END [1]
18 DEX 24 18 13- OCV 6 DCV 6
12 CON 4 12 11-
10 BODY 0 10 11-
15 INT 5 15 12- PER Roll 12-
20 EGO 20 20 13- ECV: 7
10 PRE 0 10 11- PRE Attack: 2d6
14 COM 2 14 12-
2 PD 0 2/27 2/27 PD (0/25 rPD)
5 ED 3 5/30 5/30 ED (0/25 rED)
3 SPD 2 3 Phases: 4, 8, 12
7 REC 6 7
50 END 13 50
30 STUN 9 30
6" Running 0 6"
3" Swimming 1 3"
2" Leaping 0 2" Total Characteristics Cost: 89
Cost Powers END
7 Instant Change: Cosmetic Transform 2d6 (standard effect: 6 points) (10 Active Points); Limited Target ([Limited]; Clothes worn only; -1/2)1
31 Magick: Multipower, 50-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (62 Active Points); all slots Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
5m
1) Energy Blast 10d6 (50 Active Points); Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
2
5m
2) Energy Blast 4d6, STUN Only (+0), Area Of Effect (8" Radius; +1 1/2) (50 Active Points); Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
2
4m
3) Flight 16", Reduced Endurance (0 END; +1/2) (48 Active Points); Levitation (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
0
5m
4) Flight 20", x8 Noncombat (50 Active Points); Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
2
5m
5) Force Field (25 PD/25 ED) (50 Active Points); Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
2
5m
6) Healing BODY 5d6 (50 Active Points); Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
2
4m
7) Invisibility to Sight, Hearing and Smell/Taste Groups , No Fringe (40 Active Points); Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
2
5m
8) Mind Control 10d6 (Human class of minds) (50 Active Points); Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
2
5m
9) Sight Group Flash 10d6 (50 Active Points); Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
2
4m
10) Sight, Smell/Taste, Touch and Hearing Groups Images 1" radius, Reduced Endurance (0 END; +1/2) (37 Active Points); Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
0
4m
11) Telepathy 6d6 (Human class of minds), Reduced Endurance (0 END; +1/2) (45 Active Points); Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
0
5m
12) Teleportation 15", No Relative Velocity, x2 Increased Mass, x4 Noncombat (50 Active Points); Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
2
23 Detect A Class Of Things 15- (Mystic Group), Discriminatory, Targeting0
 
Perks
7 Follower - Gerrard rat familiar
 
Skills
7 Breakfall 15-
7 Climbing 15-
3 Computer Programming 12-
5 Concealment 13-
3 Acrobatics 13-
3 Criminology 12-
3 Electronics 12-
9 KS: Arcane And Occult Lore 18-
0 Language: English (idiomatic) (4 Active Points)
11 Lockpicking 17-
5 Persuasion 12-
5 Security Systems 13-
7 Shadowing 14-
7 Sleight Of Hand 15-
11 Stealth 17-
5 Streetwise 12-
3 Tactics 12-
2 TF: Common Motorized Ground Vehicles
2 WF: Small Arms
Total Powers & Skills Cost: 222
 
Total Cost: 311
 
250+ Disadvantages
10 Vulnerability: 2 x Effect Magic (Uncommon)
15 Code against killing: (Common, Strong)
20 Hunted: Misitlan 11- (As Pow, NCI, Harshly Punish)
5 Dependent NPC: Gerrard the Rat 8- (Normal; Useful Noncombat Position or Skills)
Total Disadvantages Points: 50