| Gerrard |
| Val |
Char |
Points |
Total |
Roll |
Notes |
| 5 |
STR |
-5 |
5 |
10- |
HTH Damage 1d6 END [1] |
| 15 |
DEX |
15 |
15 |
12- |
OCV 5 DCV 5 |
| 10 |
CON |
0 |
10 |
11- |
|
| 10 |
BODY |
0 |
10 |
11- |
|
| 6 |
INT |
-4 |
6 |
10- |
PER Roll 10- |
| 14 |
EGO |
8 |
14 |
12- |
ECV: 5 |
| 8 |
PRE |
-2 |
8 |
11- |
PRE Attack: 1 1/2d6 |
| 0 |
COM |
-5 |
0 |
9- |
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
PD |
0 |
1 |
|
1 PD (0 rPD) |
| 2 |
ED |
0 |
2 |
|
2 ED (0 rED) |
| 2 |
SPD |
0 |
2 |
|
Phases: 6, 12 |
| 3 |
REC |
0 |
3 |
|
|
| 20 |
END |
0 |
20 |
|
|
| 18 |
STUN |
0 |
18 |
|
|
| 4" |
Running |
-4 |
4" |
|
|
| 1" |
Swimming |
-1 |
1" |
|
|
| 1" |
Leaping |
0 |
1" |
|
Total Characteristics Cost: 2 |
|
|
| Cost |
Powers |
END |
| 15 |
Master-link: Mind Link , Human class of minds, One Specific Mind, Any distance, Psychic Bond | 0 |
| 10 |
Find Weakness 11- with Single Attack | 0 |
| 4 |
Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| |
| Perks |
| 7 |
Contact: Azure (Contact has useful Skills or resources, Contact is slavishly loyal to character, Very Good relationship with Contact) 8- |
| |
| Talents |
| 18 |
Evasive |
| 3 |
Bump Of Direction |
| |
| Skills |
| 7 |
KS: Arcane And Occult Lore 14- |
| 1 |
Language: English (basic conversation) |
| 3 |
Tracking 10- |
| 3 |
Stealth 12- |
| 3 |
Acrobatics 12- |
| 5 |
Climbing 13- |
|
| Total Powers & Skills Cost: 79 |
| |
| Total Cost: 81 |
| |
| 36+ |
Disadvantages |
| 15 |
Physical Limitation: Small Size (All the Time, Slightly Impairing) |
| 10 |
Money: Destitute |
| 20 |
Distinctive Features: (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) |
|
| Total Disadvantages Points: 45 |