| Cost |
Powers |
END |
| 75 |
Mega Blaster: Multipower, 50-point reserve, all slots Reduced Endurance (0 END; +1/2) (75 Active Points) | |
| 5u |
1) Energy Blast 10d6 (50 Active Points) | 0 |
| 4u |
2) Energy Blast 4d6, Area Of Effect (4" Radius; +1 1/4) (45 Active Points) | 0 |
| 5u |
3) Energy Blast 5d6, Area Of Effect (10" Line; +1) (50 Active Points) | 0 |
| 4u |
4) Energy Blast 5d6, Double Knockback (+3/4) (44 Active Points) | 0 |
| 4u |
5) Energy Blast 6d6, Armor Piercing (+1/2) (45 Active Points) | 0 |
| 4u |
6) Energy Blast 6d6, Penetrating (+1/2) (45 Active Points) | 0 |
| 5u |
7) Entangle 5d6, 5 DEF (50 Active Points) | 0 |
| 5u |
8) Killing Attack - Ranged 3d6+1 (50 Active Points) | 0 |
| 5u |
9) Sight Group Flash 10d6 (50 Active Points) | 0 |
| 5u |
10) Ego Attack 5d6 (Human class of minds) (50 Active Points) | 0 |
| 50 |
Force Field (10 PD/40 ED) | 5 |
| 10 |
Damage Resistance (10 PD/10 ED) | 0 |
| 20 |
Flight 10" | 2 |
| |
| Skills |
| 13 |
Acrobatics 18- |
| 3 |
Armorsmith 13- |
| 13 |
Breakfall 18- |
| 3 |
Bureaucratics 11- |
| 3 |
Computer Programming 12- |
| 3 |
Criminology 12- |
| 3 |
Deduction 12- |
| 3 |
Electronics 12- |
| 9 |
Inventor 15- |
| 0 |
Language: English (idiomatic) (4 Active Points) |
| 9 |
Mechanics 15- |
| 11 |
Oratory 15- |
| 3 |
Persuasion 11- |
| 3 |
Jack of All Trades |
| 3 |
Security Systems 12- |
| 2 |
TF: Common Motorized Ground Vehicles |
| 6 |
WF: Beam Weapons, Energy Weapons, Small Arms |