Wolfheart
Val Char Points Total Roll Notes
20 STR 10 20 13- HTH Damage 4d6 END [2]
25 DEX 45 25 14- OCV 8 DCV 8
12 CON 4 12 11-
20 BODY 20 20 13-
12 INT 2 12 11- PER Roll 11-
10 EGO 0 10 11- ECV: 3
15 PRE 5 15 12- PRE Attack: 3d6
12 COM 1 12 11-
4 PD 0 4/17 4/17 PD (0/13 rPD)
2 ED 0 2/22 2/22 ED (0/20 rED)
4 SPD 5 4 Phases: 3, 6, 9, 12
9 REC 6 9
31 END 4 31
50 STUN 14 50
6" Running 0 6"
2" Swimming 0 2"
4" Leaping 0 4" Total Characteristics Cost: 116
Cost Powers END
33 Borg Armor Plating: Armor (13 PD/20 ED) (50 Active Points); OIF (-1/2)0
15 Telescopic Cybereye: +10 versus Range Modifier for Sight Group0
50 Multipower, 50-point reserve
3u
1) Cyber Claws: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR), Armor Piercing (+1/2) (45 Active Points); OIF (-1/2)
4
1u
2) Cyber Rifle: Killing Attack - Ranged 2d6-1, Armor Piercing (+1/2), Autofire (5 shots; +1/2) (50 Active Points); 32 Charges which Never Recover (-1 3/4), OIF (-1/2)
[32 nr]
3u
3) Lightning Hand: Energy Blast 5d6, Area Of Effect (3" Radius; +1) (50 Active Points); OIF (-1/2)
5
4 Boxing Cross (Martial Strike): 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
3 Aikido Throw (Martial Throw): 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls
4 Karate Chop (Killing Strike): 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4 Choke (Choke Hold): 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4 Judo Disarm (Martial Disarm): 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm
4 Kung Fu Block (Martial Block): 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
 
Perks
2 Fringe Benefit: Corporal, Weapon Permit (where appropriate)
 
Talents
3 Absolute Time Sense
3 Lightsleep
 
Skills
9 +3 with any three maneuvers or a tight group of attacks
3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
5 Concealment 12-
5 Interrogation 13-
3 Mechanics 11-
3 Paramedics 11-
5 Survival 12-
3 Systems Operation 11-
2 TF: Common Motorized Ground Vehicles
4 WF: Small Arms, General Purpose/Heavy Machine Guns, Vehicle Weapons
Total Powers & Skills Cost: 185
 
Total Cost: 300
 
250+ Disadvantages
20 Hunted: Misitlan 11- (As Pow, NCI, Harshly Punish)
10 Hunted: US Army 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
5 Psychological Limitation: Hates Japanese (Uncommon, Moderate)
15 Distinctive Features: Cyborg (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
Total Disadvantages Points: 50