| Cost |
Powers |
END |
| 33 |
Borg Armor Plating: Armor (13 PD/20 ED) (50 Active Points); OIF (-1/2) | 0 |
| 15 |
Telescopic Cybereye: +10 versus Range Modifier for Sight Group | 0 |
| 50 |
Multipower, 50-point reserve | |
| 3u |
1) Cyber Claws: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR), Armor Piercing (+1/2) (45 Active Points); OIF (-1/2) | 4 |
| 1u |
2) Cyber Rifle: Killing Attack - Ranged 2d6-1, Armor Piercing (+1/2), Autofire (5 shots; +1/2) (50 Active Points); 32 Charges which Never Recover (-1 3/4), OIF (-1/2) | [32 nr] |
| 3u |
3) Lightning Hand: Energy Blast 5d6, Area Of Effect (3" Radius; +1) (50 Active Points); OIF (-1/2) | 5 |
| 4 |
Boxing Cross (Martial Strike): 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike |
| 3 |
Aikido Throw (Martial Throw): 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls |
| 4 |
Karate Chop (Killing Strike): 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 4 |
Choke (Choke Hold): 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
| 4 |
Judo Disarm (Martial Disarm): 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm |
| 4 |
Kung Fu Block (Martial Block): 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| |
| Perks |
| 2 |
Fringe Benefit: Corporal, Weapon Permit (where appropriate) |
| |
| Talents |
| 3 |
Absolute Time Sense |
| 3 |
Lightsleep |
| |
| Skills |
| 9 |
+3 with any three maneuvers or a tight group of attacks |
| 3 |
Acrobatics 14- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 5 |
Concealment 12- |
| 5 |
Interrogation 13- |
| 3 |
Mechanics 11- |
| 3 |
Paramedics 11- |
| 5 |
Survival 12- |
| 3 |
Systems Operation 11- |
| 2 |
TF: Common Motorized Ground Vehicles |
| 4 |
WF: Small Arms, General Purpose/Heavy Machine Guns, Vehicle Weapons |